Geometry nodes got more than 20 new nodes and a new evaluator for better performance in complex node trees. Here are some impressive example of it in action, without and with path guiding, at equal render time In short, Path Guiding is a light transport algorithm that greatly increases efficiency in scenes with difficult light paths, giving much less noisy renders and forgoing the need to do all the assimilated trickery (hidden lights to simulated bounces, etc) to get the render engine to bend to our will. The latest addition comes courtesy of Sebastian Herholz, an Intel path-tracing engineer who has been greatly contributing to Cycles, not the least with this star contribution, Path Guiding! Check out his presentation at the Blender conference for a detailed look at what Path Guiding is on the video below(I got to meet him at the conference as well, incredibly generous with his time!): Cycles: Path GuidingĬycles stealing the show with a huge leap forward? This won't surprise anyone, as Blender's venerable path tracer has been getting great amounts of love lately, making it one of the best production renderers on the market. Here is a look at the key features (and then some) that stood out to us in this newest release, but it's highly recommended to check out the release notes and the release overview for a full picture of all the awesome new features available now at our fingertips! 1. Watch what's new in less than 5 minutes #b3d #DevFundīlender 3.4, perfectly sandwiched between the momentum of the first Blender Conference in years and the biggest one to date on one hand, and the upcoming release of the latest and greatest open film "Charge"(project Heist) on the other, brings the 3.X series to new heights, almost at the middle of the series' lifecycle. Almost a year to the day after the release of Blender 3.0, this release closes out an incredible year for Blender with a bang. Attention, all Blender fans! The wait is over – Blender 3.4 is here, and it's better than ever.
0 Comments
Leave a Reply. |